HORROR VR - Horror in the Library WES JOHNSON's Mad Professor Preview Trailer
The lead trailer for the VR project, focused on the Mad Professor, voice performance and the horror escape atmosphere.
A first-person horror escape adventure for Meta Quest. Step inside the Mad Professor’s mansion, solve tactile puzzles with your own hands and uncover the mystery at the heart of the Library.
Blue Donut Studios has spent years developing immersive experiences for organisations and brands through the Imersar side of the business. That experience includes bespoke immersive applications for desktop, mobile and VR, plus virtual event spaces, API-driven exhibits and reusable Unity-based tools.
With Horror in the Library already proven as a tabletop world, it felt right to apply that immersive experience to an original game project. Development on the VR escape-room adventure began in January 2024 as a way to let players step directly into the strange world of the Mad Professor.
Put the Mad Professor front and centre. This trailer introduces the VR horror escape experience with Wes Johnson’s voice performance as the hook.
Watch the current YouTube videos without leaving the page. The main trailer opens in a large modal player, with supporting trailer and development videos below.
The lead trailer for the VR project, focused on the Mad Professor, voice performance and the horror escape atmosphere.
A public-facing demo video showing the VR project in action around the UK Games Expo showcase context.
Early alpha development footage showing the project as a working VR build rather than just a concept.
A development demo showing how the VR gameplay, movement, interaction and room exploration are coming together.
A focused development test showing the lightball mechanic and how interactive effects can shape the feel of the VR mansion.
These animated development clips show the practical work behind the VR build: interaction tests, puzzle logic, atmosphere passes, planning shots and performance hooks. Click any image to open it larger.
Behind the scenes material around the Mad Professor and the Wes Johnson feature.
Testing how players interact with objects, mechanisms and puzzle chains.
Giving the Library a strange dimensional quality that feels native to VR.
Early playable moments used to communicate the feel of the VR build.
Environmental tests for inspecting rooms, clues and atmosphere.
Prototype planning shots for shaping rooms, flow and player movement.
Testing how threats appear and interrupt the calm of exploration.
VR interaction tests that show players manipulating the world directly.
Players explore the mansion of the Mad Professor, inspect books and bookcases, solve puzzles, deal with traps and monsters, and slowly uncover what happened to Lady Hermione Elderoy and her husband.
Interact with the world directly in VR, handling clues and puzzle objects in first person.
Work through strange devices, timing puzzles and mechanical challenges hidden throughout the mansion.
The Library is inter-dimensional. Rooms can feel unstable, magical and dangerous in ways only VR can sell properly.
Exploration is never entirely safe. Monstrous threats can break the calm and turn curiosity into panic.
Inspect rooms, look around carefully and hunt for information hidden in the environment.
Uncover the mystery of Lady Hermione Elderoy and her husband through newspaper articles, letters and phonograph recordings.
The current demo build is available by invite for Meta Quest headsets. It is a great way to experience the world early and help shape the project through feedback.
A Meta / Facebook / Meta Quest account is required to access the demo through the Meta testing programme.
The Kickstarter campaign page is in place and ready for the next stage when enough players, backers and followers are in position to give it the best possible start.
For publishers, partners, investors and press.