VR Game

Horror in the Library VR Game

A first-person horror escape adventure for Meta Quest. Step inside the Mad Professor’s mansion, solve tactile puzzles with your own hands and uncover the mystery at the heart of the Library.

Meta Quest Alpha Wes Johnson Hands-on puzzles Portals & traps Monsters
Why we launched the VR game

From Immersive Client Work to Original Horror

Blue Donut Studios has spent years developing immersive experiences for organisations and brands through the Imersar side of the business. That experience includes bespoke immersive applications for desktop, mobile and VR, plus virtual event spaces, API-driven exhibits and reusable Unity-based tools.

With Horror in the Library already proven as a tabletop world, it felt right to apply that immersive experience to an original game project. Development on the VR escape-room adventure began in January 2024 as a way to let players step directly into the strange world of the Mad Professor.

Imersar immersive experience background Bespoke VR development Unity-based toolset Original game IP expansion
The Mysterious Mansion artwork
Main trailer

Watch the Wes Johnson Trailer

Put the Mad Professor front and centre. This trailer introduces the VR horror escape experience with Wes Johnson’s voice performance as the hook.

Browse Video Gallery
Behind the scenes

Development Work in Motion

These animated development clips show the practical work behind the VR build: interaction tests, puzzle logic, atmosphere passes, planning shots and performance hooks. Click any image to open it larger.

Horror in the Library VR featuring Wes Johnson development clip

Voice and character hook

Behind the scenes material around the Mad Professor and the Wes Johnson feature.

Fuse to clock VR puzzle development clip

Puzzle logic tests

Testing how players interact with objects, mechanisms and puzzle chains.

Horror in the Library VR portal development clip

Portals and transitions

Giving the Library a strange dimensional quality that feels native to VR.

Horror in the Library VR game preview clip

Game preview work

Early playable moments used to communicate the feel of the VR build.

Horror in the Library VR looking around clip

Looking and searching

Environmental tests for inspecting rooms, clues and atmosphere.

Horror in the Library VR planning clip

Planning and layout

Prototype planning shots for shaping rooms, flow and player movement.

Monster appearing in Horror in the Library VR

Monster moments

Testing how threats appear and interrupt the calm of exploration.

Use your own hands in Horror in the Library VR

Hands-on interaction

VR interaction tests that show players manipulating the world directly.

Game features

Explore, Solve, Survive, Uncover

Players explore the mansion of the Mad Professor, inspect books and bookcases, solve puzzles, deal with traps and monsters, and slowly uncover what happened to Lady Hermione Elderoy and her husband.

Use your own hands in VR

Hands-on puzzle solving

Interact with the world directly in VR, handling clues and puzzle objects in first person.

Fuse to clock puzzle animation

Puzzles and mechanisms

Work through strange devices, timing puzzles and mechanical challenges hidden throughout the mansion.

Portal animation in the VR game

Portals and impossible spaces

The Library is inter-dimensional. Rooms can feel unstable, magical and dangerous in ways only VR can sell properly.

Monster appearing in the VR game

Monsters in the mansion

Exploration is never entirely safe. Monstrous threats can break the calm and turn curiosity into panic.

Looking around the VR environment

Search the mansion

Inspect rooms, look around carefully and hunt for information hidden in the environment.

Featuring Wes Johnson animated preview

Story and character mystery

Uncover the mystery of Lady Hermione Elderoy and her husband through newspaper articles, letters and phonograph recordings.

Free VR demo

Play the Free Meta Quest Demo

The current demo build is available by invite for Meta Quest headsets. It is a great way to experience the world early and help shape the project through feedback.

META QUEST Quest 2 Quest 3 Quest 3S Quest Pro

A Meta / Facebook / Meta Quest account is required to access the demo through the Meta testing programme.

Free demo access request Invite-only build Community feedback welcome

Request Demo Access

Kickstarter

The campaign is waiting for the right level of support.

The Kickstarter campaign page is in place and ready for the next stage when enough players, backers and followers are in position to give it the best possible start.

Request Pitchdeck

For publishers, partners, investors and press.

Newsletter

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