
A Shifting Library
Rooms turn and reconnect, changing routes, choke points and the risks players must navigate from one game to the next.
A Victorian steampunk game of tactics, betrayal, collecting and monsters.
Step into the Library of the Mad Professor: a shifting Victorian world of hidden pages, cursed discoveries, strange inventions and lurking monsters.
Search rooms, collect lost pages, use items, manage your Fortitude and decide whether to help your rivals — or betray them when the moment is right.
Horror in the Library is a competitive adventure board game set inside a strange Victorian Library where rooms shift, secrets hide in every corner and danger grows with every search.
Players explore the mansion, collect missing pages, uncover useful items, trigger blessings and curses, and try to outwit both monsters and each other.
You can work with other players when it suits you — but trust is fragile in the Library, and betrayal is always waiting in the shadows.

Every game creates a new story: strange room layouts, hidden secrets, unpredictable rivalries and monsters that can turn a careful plan into chaos.

Rooms turn and reconnect, changing routes, choke points and the risks players must navigate from one game to the next.

Search the Library to recover the missing pages before your rivals do and turn discoveries into advantage.

Cut deals, help another player out of trouble or betray them at exactly the wrong moment for them.

Track your condition as danger rises. Fortitude affects what you can risk, endure and recover from.

The Library is never safe. Monsters create pressure, block plans and bring memorable table drama.

The classic game is easy to teach, while the advanced game adds asymmetrical characters and deeper strategy.
Horror in the Library includes both a classic version for new players and an advanced version for players who want deeper tactical choices and stronger character identity.

The classic game is the easiest way to begin. Players explore the Library, search rooms, collect pages, encounter monsters and race to outplay their rivals.

The advanced game adds asymmetrical character features, giving each character unique blessings, curses and strategic possibilities.
Horror in the Library is built around simple choices that create escalating tension. Each turn is easy to understand, but every decision can open a new route, reveal a useful discovery or pull danger closer.

Move between room tiles, plan your route and watch how the Library changes the choices available to every player.

Look for lost pages, items, secrets, Blessings and Curses. Searching can help you win — but it can also make the Library more dangerous.

Monsters, rivals and bad luck can quickly turn the game against you. Use timing, position and negotiation to stay alive.

Collect what you need, manage your Fortitude, outplay the table and survive the night with the strongest position.
The rules are approachable, but the drama comes from what players do with them: rushing for pages, blocking routes, bargaining with rivals, triggering Curses and deciding exactly when trust should end.
Horror in the Library blends shifting exploration, social tension, collectible objectives and asymmetric character play into one gothic tabletop experience. Every system is designed to create memorable stories, high replayability and moments of betrayal, risk and surprise.

The Library is never static. Rooms shift, reconnect and change the routes players can take, so the board itself becomes part of the tension.

Players chase hidden goals, missing pages and valuable discoveries. Secrets change priorities from game to game and keep every match unpredictable.

Rewards always come with risk. Blessings can help you survive, while Curses damage Fortitude, disrupt plans and create delicious chaos around the table.

Fortitude is more than health. It shapes what you can risk, how boldly you can search and whether you can survive the Library’s dangers long enough to win.

Help rivals when it suits you, cut deals, block routes or betray them at the perfect moment. The social drama is one of the game’s defining strengths.

The core game is just the beginning. Secret Rooms, Cabinet of Fears, Apparatus and Horror in the Garden add new systems, threats and adventures.
Easy to teach, rewarding to explore and full of emergent stories, Horror in the Library is built to be played again and again — with every session feeling different.
The Library is designed to play differently every time. Character combinations, secrets, room layouts, items, monsters and player choices create a huge amount of variation from one box.
Players do not simply repeat a fixed route. They negotiate, search, risk their Fortitude, reveal secrets, alter the room layout and react to rivals and monsters. The result is a game that can be learned quickly but keeps producing new table situations.

Different characters, blessings, curses and player choices create changing rivalries every game.

The Library’s hidden secrets create different objectives, dangers and player tensions.

Rooms, secrets, monsters, items and player actions combine to create enormous replayability.
The core game is only the beginning. Horror in the Library expands with new rooms, special cards, patrol threats, co-operative play and a new outdoor adventure that takes players beyond the mansion walls.
Each expansion adds a new kind of tension: more dangerous rooms, darker choices, co-operative survival and a first journey outside into the Garden Maze.

A major boxed expansion for players who want more danger, more choices and more ways to explore the Library.
Explore the Expansion
Adds the Kitchen and Laboratory, where greater rewards come with greater risk. The Butler and Lab Assistant patrol these rooms, punishing careless players and raising the stakes.
View Secret Rooms
Challenge the Cabinet and confront your darkest fears to gain powerful special cards that can give you an advantage — if you are brave enough.
Open the Cabinet
Transforms the game into a co-operative survival challenge. Players must complete the Apparatus and destroy the monsters before the Library is overrun.
Discover Apparatus
Step beyond the mansion walls for the first time. Horror in the Garden takes players into a dangerous Garden Maze of double-sided tiles, moving monsters, new Blessings and Curses, and fresh strategic choices.
Choose whether to use the lighter or darker sides of the garden tiles. Brave the Hot House for extra danger and extra reward. Use the Trellis to hunt the Mad Professor’s special flowers — if the display has not changed.
Best of all, the expansion is designed to make the most of the game you already own, reusing players, Blessing and Curse coins, the bag and more.
Enter the GardenHorror in the Garden is currently in development, with a prototype run planned for SPIEL Essen in October. The project will be available to support through GameCrowd.co when the platform launches.
Join the free GameCrowd sign-up list to be notified when the project goes live.
Open the gallery to see the box, room tiles, character standees, player boards, cards, dials and live show tables that make Horror in the Library feel rich, physical and full of Victorian steampunk personality.
Horror in the Library is designed around tactile components and strong visual identity: illustrated characters, shifting room tiles, player dashboards, Fortitude dials, Blessings, Curses, Secrets and dramatic public demo tables.
Horror in the Library is a real game that has already been taught, photographed and played with public audiences. The live table energy matters here: players lean in, bargain, panic, laugh and discover the world through real sessions.
These demo photos show the game doing exactly what it is supposed to do: bringing people together around a striking table presence, then creating tension through movement, secrets, danger and social decisions.
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The best entry point is the boxed board game. Add the Collector’s Expansion for Secret Rooms, Cabinet of Fears and Apparatus, or register interest in Horror in the Garden as the Super Expansion develops.
The complete Victorian steampunk board game of tactics, betrayal, collecting and monsters. Includes the classic game and advanced play options.
Expand the Library with Secret Rooms, Cabinet of Fears and Apparatus content, adding higher stakes, special cards and co-operative survival.
The strongest direct-buy option for players who want the core game plus the major expansion content in one order.
The Super Expansion is in development, with a prototype run planned for SPIEL Essen in October. Join GameCrowd to be notified when support opens.
Everything a new player, returning player, retailer or reviewer needs to understand Horror in the Library: downloadable rules, videos, support links, translation requests and a final route back to buy direct.
Horror in the Library is designed so players can begin with the Classic Game, then move into advanced characters, asymmetrical play and expansions when they are ready. Use the rules, videos and cheat sheets to get your group into the Library faster.
Start with the rulebook, then check expansions and translations as they become available.
Use video support for setup, turn flow, searching, Fortitude, monsters and advanced play.
Watch VideosKeep quick-reference sheets on the table so new players can learn actions, symbols and flow at a glance.
Get Cheat SheetsNeed a language we do not yet provide? Request a translation and help us prioritise future rule support.
Request TranslationRetailers, reviewers and event organisers can request images, product details and support material through the press and contact pages.
Open Press KitQuestions about rules, components, shipping, events or direct purchases? Contact Blue Donut Games and we will help.
Contact UsDirect website prices include VAT/taxes and shipping for customers in the UK, EU and USA. Add the game to your basket above, or return to the buy section when you are ready.
The board game is where the world begins. From the shifting mansion to its strange secrets, monsters and inventions, Horror in the Library is the foundation of a growing universe of expansions, digital games and new adventures.
Whether you are discovering the game for the first time, returning for the advanced mode or expanding into the Collector’s Expansion and Garden Maze, the Library has many more secrets waiting to be found.